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Oct 17, · DOWNLOAD Star Wars: The Rebel Files ebook ***** Rea.d Onlin.e e-Books Star Wars: The Rebel Files (By Clinical Professor of Medicine Daniel. Fully Operational is a page sourcebook for Engineers in the Star Wars™: Age of Rebellion Roleplaying Game™. Featuring three new specialization talent trees and new races to populate your campaigns, Fully Operational is an essential addition to your collection. It includes detailed rules for vehicle and starship construction as well as. Mar 21, · First, however, you will want to learn the game, and to that end, you can now download the rules! Witness the Firepower "Now witness the firepower of this fully armed and operational battle station." –Emperor Palpatine. Star Wars: Rebellion is a big game. You have fleet battles, secret missions, and political gambits.
Star wars fully operational pdf download
First off, please understand that I am not that guy who internet rages over a knee-jerk reaction to a half-read rules system.
Having taken some time to digest the ship building rules from Fully Operational, star wars fully operational pdf download, I am, to say the least, disappointed. Does no one proofread these things before they go to print? That 17 hard Points then have to be spent on weapons in addition to hull, star wars fully operational pdf download, engines, hyperdrive etc.
By the end of that you end up with a Destroyer that is subpar by comparisons against existing base models. After seeing all of the other crafting rules spread across the various books, I had no illusions that the FO ship crafting rules would be anything more coherent than what they turned out to be.
However, I was still unimpressed with the species and specializations offered, and the equipment isn't all that either like an Auto-fire carbine doing a pathetic base Damage 4.
There's just nothing in this book that excites me at all. Well have heart. The ship crafting rules are being revamped by the community for the community. Please check the thread out and add your input to help make them better, star wars fully operational pdf download.
It's the Nubian crafting cooperative or some such. One thing I was really hoping for in FO above and beyond the vehicle crafting was vehicle weapon crafting rules And I thought there was supposed to be a whole rule set for demolitions crafting bit I haven't found it yet To "have heart" I'd want to see unified and sensible crafting rules that replace all of the scattered crafting subsystems.
That's a big project to undertake with a ruleset that really isn't intended to support it. If I want crafting to be a thing, then I'd drop this ruleset entirely. Well the more ppl that input into the Nubian shipyard discussion in the AOR forum the better chance we have of getting a decent set of rules that more ppl will like or at least find acceptable.
I'll be honest that for min maxing I liked the whole armour craziness that was in the RAW. But for reasonable play I knew it needed a revamp.
I know this is a common complaint, but it makes sense to me. Now, if a player had access to a shipyard and an autofab and a team of designers and engineers and construction droids, I don't see a reason the GM couldn't take that into account, star wars fully operational pdf download.
The rules call for you to have 5, workers working for days minimum. This is not a mom and pop operation. You will be spending tens of millions of credits, you should have a ship with comparable firepower.
But for the purpose of building a single ship just buildingnot designing, perfecting and then building X years down the line they seem adequate. That's what the select a template step covers. It takes into account everything from downloading the plans from privateerbay and starting tomorrow to spending years working on a custom design.
It's up the GM and the story to cover how long this step takes. That time frame arguably barely covers the design phase if you intend to do any significant development yourself, let alone the actual build.
I kind of doubt the FFG staff had major captains of industry in mind when they created these rules. The minimum days is a reference to how the rules can allow you to reduce the time frame via excellent rolls. Thats not to say your ship will be inferior in all ways. The rules also allow for you to stack Armor to ridiculous proportions. Those are symptoms, the rules are the cause of the problem. At the very least it's an upgrade to your design build fly senior engineering project for a shipwright fresh out of school.
If you've been a professional shipwright for several years who defected to the rebellion recently the assumption is you defected with a datapad or flash drive with the plans for the star wars fully operational pdf download cool next gen warship project you were on, star wars fully operational pdf download. You don't have to be a captain of industry to have well thought out cool ship plans ready to go. That shouldn't even be the standard assumption.
Someone on the internet changing their opinion in response to a logical argument is refreshing. I think it's nigh impossible to come back after the fact star wars fully operational pdf download try to make sense of that with a crafting system.
Much like everything else in this system, star wars fully operational pdf download, the narrative can neatly step over whatever boundaries are imposed in charts and tables when those Triumphs show up. I found the rules were much better at creating specialist craft then generalist; e. For example, a Fragate and a Neb B could be made similarly, star wars fully operational pdf download, but in exchange for some less strain and wounds, it has a whopping 24 individual weapons star wars fully operational pdf download 24 star-fighter capacity.
So basically; if you want to beat another capital ship with your's? Forget it. It just won't work unless you read hard points as batteries. But with that I have built a Frigate with just 4 individual weapon slots Two turbos and two proton batteries7 armour, speed 3, with a boarding tube. The Neb-B's passanger limit of only 75 becomes a big disadvantage and one boarding check later you have a Neb-B and a heavy brick. Go one step further and put a hanger bay in instead of some guns and suddenly you have a way of mounting a full armoured assault on a star destroyer; which will make your mass combat checks much more favourable.
I do feel that the capital ships needed a different table then the star fighters. But I got a nichie that will hopefully really work as a group reward. Well sorta yes. There is a limit in that the hulls tell you what they have and then in the hull or assembly phase you can spend advantage to add up to sil in more armour.
So there is a limit when using advantage to add more to a hull and going by the hull types there is another limit by type. A star fighter can achieve an armour rating of 9 without much trouble and then you can add attachments after the fact to get it even higher.
As in So you can make a ship that will survive most any star wars fully operational pdf download you find it in. Wanna take out an isd? No problem. If they hit it'll most likely just bounce right off your armour. I found the book to overall be pretty "meh," but then I'm not the sort of player that plays techie-type PCs. The shipcrafting rules are neat and nice to have, but the likelihood of my using them with any regularity is low.
Without wishing to get us into a Monty Python sketch you were lucky. You at least have the book. Making the delays with this product line even more frustrating. Having spent a couple of hours with the rules, I think my biggest concerns with the rules are :. Lack of frame templates - Anything bigger than a freighter is a military vessel with an enormous crew, no larger freighters?
SS ditto - basic freighter engine, the ion turbine gives 40 SS, massively higher than any other star wars fully operational pdf download 4 freighter. Expanded-Capacity holds - Why is base increase in passengers and star wars fully operational pdf download not related to sil? I don't have an issue with stuff like the speed restrictions, as these are clearly the base ship, so talents and attachments can take them higher.
I think what was probably needed was tables rather than times silhouette as a rule. Example crazy vessel, using no mods and no more than 3 adv per roll my engineer averages around 10 when crafting :. Freighter frame, reduce Sil to 3, Expanded-capacity holds - You now have a Sil 3 ship with 2 crew, 29 passengers and encumbrance. You can carry more passengers than any Sil 4 ship, and more than most Sil 5 ships. You'd struggle to fit 29 passengers into the space a Sil 3 ship takes up, without adding a ship!
Some good rolling on the mods and you could have 53 passengers! Edit - Having said all that, star wars fully operational pdf download, the base concepts on how it works are fine, I wouldn't be at all surprised to discover that this was a far better system that was then edited down for length until it was in this state. If so, can someone slap the editorial department for me? Not necessarily. Look at the Lamda class Shuttle, star wars fully operational pdf download. If the sil 3 ship's passenger compartment is laid out like a private jet liner's with multiple seats set in rows and columns, you can fit a lot of people in a relatively small volume.
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Posted April 6, Share this post Link to post Share on other sites. Posted April 7, edited. Please check the thread out and add your input to help make them better It's the Nubian crafting cooperative or some such. Edited April 7, by jayc
Idiot's Guide to FFG's Star Wars RPG Combat
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This is a community for friendly discussion about Fantasy Flight Games' Star Wars RPG. This system began with the release of the beta Edge of the Empire rulebook in , and it's since blossomed into full fantasticness with three core rulebooks, four beginner's boxes, and over a . Star Wars: Age of Rebellion: Fully Operational Sourcebook | Role Playing Games | Role Playing Games, rpgs | Design. Build. Repair. Destroy. The struggle against the Empire isn't only for those who carry the biggest blasters or fly the fastest starfighters. No war can be carried on without the tools to wage it, and Engineers serve the Rebellion and their comrades by designing, building, and /5(16). Products. Star Wars: Age of RebellionRoleplaying Game BETA Star Wars: Age of RebellionBeginner Game Star Wars: Age of RebellionCore Rulebook Adventure Modules Onslaught at Arda I Friends Like These. Supplements Star Wars: Age of Rebellion Game Master's Kit Stay on Target Desperate Allies Strongholds of Resistance Claustrophobia Lead by Example Forged in Battle Fully Operational.
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